Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Terrain::TerrainPhysicsColliderConfig, including all inherited members.
AZ_CLASS_ALLOCATOR(TerrainPhysicsColliderConfig, AZ::SystemAllocator) (defined in Terrain::TerrainPhysicsColliderConfig) | Terrain::TerrainPhysicsColliderConfig | |
AZ_TYPE_INFO(TerrainPhysicsColliderConfig, "{E9EADB8F-C3A5-4B9C-A62D-2DBC86B4CE59}") (defined in Terrain::TerrainPhysicsColliderConfig) | Terrain::TerrainPhysicsColliderConfig | |
m_defaultMaterialAsset (defined in Terrain::TerrainPhysicsColliderConfig) | Terrain::TerrainPhysicsColliderConfig | |
m_surfaceMaterialMappings (defined in Terrain::TerrainPhysicsColliderConfig) | Terrain::TerrainPhysicsColliderConfig | |
Reflect(AZ::ReflectContext *context) (defined in Terrain::TerrainPhysicsColliderConfig) | Terrain::TerrainPhysicsColliderConfig | static |