Open 3D Engine Terrain Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainPhysicsColliderConfig Class Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (TerrainPhysicsColliderConfig, AZ::SystemAllocator)
 
 AZ_TYPE_INFO (TerrainPhysicsColliderConfig, "{E9EADB8F-C3A5-4B9C-A62D-2DBC86B4CE59}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Data::Asset< Physics::MaterialAsset > m_defaultMaterialAsset
 
AZStd::vector< TerrainPhysicsSurfaceMaterialMappingm_surfaceMaterialMappings
 

The documentation for this class was generated from the following file: