Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Terrain::Vector2i, including all inherited members.
m_x (defined in Terrain::Vector2i) | Terrain::Vector2i | |
m_y (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator!=(const Vector2i &rhs) const (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator*(const Vector2i &rhs) const (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator*=(const Vector2i &rhs) (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator+(const Vector2i &rhs) const (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator+=(const Vector2i &rhs) (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator-(const Vector2i &rhs) const (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator-() const (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator-=(const Vector2i &rhs) (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator/(const Vector2i &rhs) const (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator/=(const Vector2i &rhs) (defined in Terrain::Vector2i) | Terrain::Vector2i | |
operator==(const Vector2i &rhs) const (defined in Terrain::Vector2i) | Terrain::Vector2i | |
ToVector2() (defined in Terrain::Vector2i) | Terrain::Vector2i | |
Vector2i()=default (defined in Terrain::Vector2i) | Terrain::Vector2i | |
Vector2i(int32_t x, int32_t y) (defined in Terrain::Vector2i) | Terrain::Vector2i | |
Vector2i(uint32_t value) (defined in Terrain::Vector2i) | Terrain::Vector2i | |
Vector2i(int32_t value) (defined in Terrain::Vector2i) | Terrain::Vector2i |