Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::Vector2i Member List

This is the complete list of members for Terrain::Vector2i, including all inherited members.

m_x (defined in Terrain::Vector2i)Terrain::Vector2i
m_y (defined in Terrain::Vector2i)Terrain::Vector2i
operator!=(const Vector2i &rhs) const (defined in Terrain::Vector2i)Terrain::Vector2i
operator*(const Vector2i &rhs) const (defined in Terrain::Vector2i)Terrain::Vector2i
operator*=(const Vector2i &rhs) (defined in Terrain::Vector2i)Terrain::Vector2i
operator+(const Vector2i &rhs) const (defined in Terrain::Vector2i)Terrain::Vector2i
operator+=(const Vector2i &rhs) (defined in Terrain::Vector2i)Terrain::Vector2i
operator-(const Vector2i &rhs) const (defined in Terrain::Vector2i)Terrain::Vector2i
operator-() const (defined in Terrain::Vector2i)Terrain::Vector2i
operator-=(const Vector2i &rhs) (defined in Terrain::Vector2i)Terrain::Vector2i
operator/(const Vector2i &rhs) const (defined in Terrain::Vector2i)Terrain::Vector2i
operator/=(const Vector2i &rhs) (defined in Terrain::Vector2i)Terrain::Vector2i
operator==(const Vector2i &rhs) const (defined in Terrain::Vector2i)Terrain::Vector2i
ToVector2() (defined in Terrain::Vector2i)Terrain::Vector2i
Vector2i()=default (defined in Terrain::Vector2i)Terrain::Vector2i
Vector2i(int32_t x, int32_t y) (defined in Terrain::Vector2i)Terrain::Vector2i
Vector2i(uint32_t value) (defined in Terrain::Vector2i)Terrain::Vector2i
Vector2i(int32_t value) (defined in Terrain::Vector2i)Terrain::Vector2i