Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
Vector2i (int32_t x, int32_t y) | |
Vector2i (uint32_t value) | |
Vector2i (int32_t value) | |
AZ::Vector2 | ToVector2 () |
Vector2i | operator+ (const Vector2i &rhs) const |
Vector2i & | operator+= (const Vector2i &rhs) |
Vector2i | operator- (const Vector2i &rhs) const |
Vector2i & | operator-= (const Vector2i &rhs) |
Vector2i | operator- () const |
Vector2i | operator* (const Vector2i &rhs) const |
Vector2i & | operator*= (const Vector2i &rhs) |
Vector2i | operator/ (const Vector2i &rhs) const |
Vector2i & | operator/= (const Vector2i &rhs) |
bool | operator== (const Vector2i &rhs) const |
bool | operator!= (const Vector2i &rhs) const |
Public Attributes | |
int32_t | m_x { 0 } |
int32_t | m_y { 0 } |