Open 3D Engine Terrain Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::MacroMaterialData Struct Referencefinal

Public Member Functions

 AZ_TYPE_INFO (MacroMaterialData, "{DC68E20A-3251-4E4E-8BC7-F6A2521FEF46}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::EntityId m_entityId
 
AZ::Aabb m_bounds = AZ::Aabb::CreateNull()
 
AZ::Data::Instance< AZ::RPI::Image > m_colorImage
 
AZ::Data::Instance< AZ::RPI::Image > m_normalImage
 
bool m_normalFlipX { false }
 
bool m_normalFlipY { false }
 
float m_normalFactor { 0.0f }
 
int32_t m_priority { 0 }
 

The documentation for this struct was generated from the following file: