Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Terrain::MeshConfiguration, including all inherited members.
AZ_CLASS_ALLOCATOR(MeshConfiguration, AZ::SystemAllocator) (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | |
AZ_RTTI(MeshConfiguration, "{D94D831B-67C0-46C5-9707-AACD2716A2C0}") (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | |
CheckWouldRequireRebuild(const MeshConfiguration &other) const (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | inline |
IsClodDisabled() (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | inline |
m_clodDistance (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | |
m_clodEnabled (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | |
m_firstLodDistance (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | |
m_renderDistance (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | |
MeshConfiguration()=default (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | |
operator!=(const MeshConfiguration &other) const (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | inline |
operator==(const MeshConfiguration &other) const (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | inline |
~MeshConfiguration()=default (defined in Terrain::MeshConfiguration) | Terrain::MeshConfiguration | virtual |