Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
AZ_CLASS_ALLOCATOR (MeshConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (MeshConfiguration, "{D94D831B-67C0-46C5-9707-AACD2716A2C0}") | |
bool | operator== (const MeshConfiguration &other) const |
bool | CheckWouldRequireRebuild (const MeshConfiguration &other) const |
bool | operator!= (const MeshConfiguration &other) const |
bool | IsClodDisabled () |
Public Attributes | |
float | m_renderDistance = 4096.0f |
float | m_firstLodDistance = 128.0f |
bool | m_clodEnabled = true |
float | m_clodDistance = 16.0f |