Open 3D Engine Terrain Gem API Reference 23.10.0
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Terrain::TerrainClipmapManager::ClipmapData::ClipmapToWorldScale Struct Reference

#include <TerrainClipmapManager.h>

Public Attributes

float m_macro
 
float m_detail
 
RawVector2f m_padding
 

Detailed Description

A scale converting the length from the texture space to the world space. For example: given texel (u0, v0) and (u1, v1), dtexel = sqrt((u0 - u1)^2, (v0 - v1)^2) dworld = dtexel * clipmapToWorldScale.


The documentation for this struct was generated from the following file: