#include <TerrainClipmapManager.h>
Public Attributes | |
float | m_macro |
float | m_detail |
RawVector2f | m_padding |
A scale converting the length from the texture space to the world space. For example: given texel (u0, v0) and (u1, v1), dtexel = sqrt((u0 - u1)^2, (v0 - v1)^2) dworld = dtexel * clipmapToWorldScale.