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AZ::Uuid | m_id { AZ::Uuid::CreateRandom() } |
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AZ::Render::RayTracingFeatureProcessor::Mesh | m_mesh |
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AZ::Render::RayTracingFeatureProcessor::SubMeshVector | m_submeshVector |
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bool | m_isVisible = false |
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The documentation for this struct was generated from the following file:
- Gems/Terrain/Code/Source/TerrainRenderer/TerrainMeshManager.h