Open 3D Engine TextureAtlas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | OnAtlasLoaded (const TextureAtlas *atlas)=0 |
Listener for new atlases being loaded. | |
virtual void | OnAtlasUnloaded (const TextureAtlas *atlas)=0 |
Notify that an atlas is being unloaded. | |
virtual void | OnAtlasReloaded (const TextureAtlas *atlas) |
Notify that an atlas is being reloaded. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |