Open 3D Engine TextureAtlas Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
TextureAtlasBuilder::ImageDimension Struct Reference

Struct that is used to represent an object with a width and height in pixels. More...

#include <AtlasBuilderWorker.h>

Public Member Functions

 ImageDimension (int width, int height)
 

Public Attributes

int m_width
 
int m_height
 

Detailed Description

Struct that is used to represent an object with a width and height in pixels.


The documentation for this struct was generated from the following file: