Open 3D Engine VirtualGamepad Gem API Reference 23.10.0
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VirtualGamepad::VirtualGamepadButtonComponent Class Reference

Inherits AZ::Component, and VirtualGamepadButtonRequestBus::Handler.

Public Member Functions

 AZ_COMPONENT (VirtualGamepadButtonComponent, "{F3B59A12-BD6F-4CEC-A151-2EBC619912C5}", AZ::Component)
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 
static void Reflect (AZ::ReflectContext *context)
 AZ::ComponentDescriptor::Reflect
 

Protected Member Functions

void Init () override
 AZ::Component::Init
 
void Activate () override
 AZ::Component::Activate
 
void Deactivate () override
 AZ::Component::Deactivate
 
bool IsPressed () const override
 VirtualGamepad::VirtualGamepadButtonRequests::IsPressed
 
AZStd::vector< AZStd::string > GetAssignableInputChannelNames () const
 Get all potentially assignable input channel names.
 

The documentation for this class was generated from the following file: