Open 3D Engine VirtualGamepad Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
VirtualGamepad::VirtualGamepadSystemComponent Class Reference

Inherits AZ::Component, and VirtualGamepadRequestBus::Handler.

Public Member Functions

 AZ_COMPONENT (VirtualGamepadSystemComponent, "{0FA16F21-B2A6-4057-BC0A-2D783973531E}")
 
 VirtualGamepadSystemComponent ()
 Constructor.
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 
static void Reflect (AZ::ReflectContext *context)
 AZ::ComponentDescriptor::Reflect
 

Protected Member Functions

void Init () override
 AZ::Component::Init
 
void Activate () override
 AZ::Component::Activate
 
void Deactivate () override
 AZ::Component::Deactivate
 
const AZStd::unordered_set< AZStd::string > & GetButtonNames () const override
 VirtualGamepad::VirtualGamepadRequests::GetButtonNames
 
const AZStd::unordered_set< AZStd::string > & GetThumbStickNames () const override
 VirtualGamepad::VirtualGamepadRequests::GetThumbStickNames
 

The documentation for this class was generated from the following file: