Open 3D Engine WarehouseAutomation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
WarehouseAutomation::ProximitySensor Class Reference

#include <ProximitySensor.h>

Inherits AZ::Component, and AZ::TickBus::Handler.

Public Member Functions

 AZ_COMPONENT (ProximitySensor, "{1f7b51f6-9450-4da4-9636-672a056e8812}", AZ::Component)
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

Simple proximity sensor based on raycasting This component publishes a bool topic depending on the object presence


The documentation for this class was generated from the following file: