Open 3D Engine WarehouseAutomation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ProximitySensor.h>
Inherits AZ::Component, and AZ::TickBus::Handler.
Public Member Functions | |
AZ_COMPONENT (ProximitySensor, "{1f7b51f6-9450-4da4-9636-672a056e8812}", AZ::Component) | |
void | Activate () override |
void | Deactivate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Simple proximity sensor based on raycasting This component publishes a bool topic depending on the object presence