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static void | Reflect (AZ::ReflectContext *context) |
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AZStd::string | m_graphicalMaterialSlot { "Belt" } |
| | Name of the material slot to change UVs of.
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float | m_beltWidth = 1.0f |
| | Width of the conveyor belt.
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float | m_segmentSize = 0.1f |
| | Length of individual segments of the conveyor belt.
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AZ::Data::Asset< Physics::MaterialAsset > | m_materialAsset |
| | Material of individual segments of the conveyor belt.
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AZ::EntityId | m_conveyorEntityId |
| | Conveyor belt entity (used for texture movement)
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float | m_textureScale = 1.0f |
| | Scaling factor of the texture.
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float | m_speed = 1.0f |
| | Initial speed of the conveyor belt.
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The documentation for this struct was generated from the following file:
- Gems/WarehouseAutomation/Code/Source/ConveyorBelt/ConveyorBeltComponentConfiguration.h