Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/Debug/Trace.h>
#include <AzCore/EBus/Internal/BusContainer.h>
#include <AzCore/EBus/Internal/Debug.h>
#include <AzCore/EBus/Policies.h>
#include <AzCore/std/parallel/scoped_lock.h>
#include <AzCore/std/parallel/shared_mutex.h>
#include <AzCore/std/parallel/lock.h>
#include <AzCore/std/typetraits/is_same.h>
#include <AzCore/std/typetraits/conditional.h>
#include <AzCore/std/typetraits/function_traits.h>
#include <AzCore/std/typetraits/is_reference.h>
#include <AzCore/std/utils.h>
Classes | |
struct | AZ::NullMutex |
struct | AZ::NullBusId |
Namespaces | |
AZ | |
Reopen namespace to define DataPatch class. | |
Header file for internal EBus classes. For more information about EBuses, see AZ::EBus and AZ::EBusTraits in this guide and Event Bus documentation.