Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/std/string/string.h>
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/Entity.h>
Classes | |
class | AZ::EntitySystemEvents |
class | AZ::EntityEvents |
Namespaces | |
AZ | |
Reopen namespace to define DataPatch class. | |
Typedefs | |
typedef AZ::EBus< EntitySystemEvents > | AZ::EntitySystemBus |
typedef AZ::EBus< EntityEvents > | AZ::EntityBus |
Functions | |
DECLARE_EBUS_EXTERN (EntityEvents) | |
Header file for buses that dispatch notification events concerning the AZ::Entity class. Buses enable entities and components to communicate with each other and with external systems.