Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/base.h>
#include <AzCore/Memory/ChildAllocatorSchema.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/TypeInfoSimple.h>
#include <AzCore/std/string/string.h>
Classes | |
class | AZ::EntityId |
struct | AZStd::hash< AZ::EntityId > |
Namespaces | |
AZ | |
Reopen namespace to define DataPatch class. | |
AZStd | |
AZ namespace needs to be closed in order to specialize the AZStd::hash struct for AddressTypeElement and AddressType. | |
Functions | |
AZ::AZ_CHILD_ALLOCATOR_WITH_NAME (EntityAllocator, "EntityAllocator", "{C3FA54B6-DAFC-44A8-98C2-7EB0ACF92BE8}", SystemAllocator) | |
Header file for the entity ID type. Entity IDs are used to uniquely identify entities.