Open 3D Engine AzCore API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EntityId.h File Reference
#include <AzCore/base.h>
#include <AzCore/Memory/ChildAllocatorSchema.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/TypeInfoSimple.h>
#include <AzCore/std/string/string.h>

Classes

class  AZ::EntityId
 
struct  AZStd::hash< AZ::EntityId >
 

Namespaces

 AZ
 Reopen namespace to define DataPatch class.
 
 AZStd
 AZ namespace needs to be closed in order to specialize the AZStd::hash struct for AddressTypeElement and AddressType.
 

Functions

 AZ::AZ_CHILD_ALLOCATOR_WITH_NAME (EntityAllocator, "EntityAllocator", "{C3FA54B6-DAFC-44A8-98C2-7EB0ACF92BE8}", SystemAllocator)
 

Detailed Description

Header file for the entity ID type. Entity IDs are used to uniquely identify entities.