Open 3D Engine AzFramework API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::BenchmarkAsset Class Reference

#include <BenchmarkAsset.h>

Inherits AZ::Data::AssetData.

Public Member Functions

 AZ_RTTI (BenchmarkAsset, "{FEDD2FFE-C8E6-4627-9B88-C3A6E9BA8A98}", AZ::Data::AssetData)
 
 AZ_CLASS_ALLOCATOR (BenchmarkAsset, AZ::SystemAllocator)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

uint64_t m_bufferSize
 
AZStd::vector< uint8_t > m_buffer
 
AZStd::vector< AZ::Data::Asset< BenchmarkAsset > > m_assetReferences
 

Detailed Description

BenchmarkAsset is a representative placeholder asset used for asset load benchmarks. BenchmarkAsset is generated from a BenchmarkSettingsAsset asset. It is designed to provide a variety of asset loading scenarios to benchmark by using different sizes and combinations of dependent asset hierarchies.


The documentation for this class was generated from the following file: