Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <BenchmarkAsset.h>
Inherits AZ::Data::AssetData.
Public Member Functions | |
AZ_RTTI (BenchmarkAsset, "{FEDD2FFE-C8E6-4627-9B88-C3A6E9BA8A98}", AZ::Data::AssetData) | |
AZ_CLASS_ALLOCATOR (BenchmarkAsset, AZ::SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
uint64_t | m_bufferSize |
AZStd::vector< uint8_t > | m_buffer |
AZStd::vector< AZ::Data::Asset< BenchmarkAsset > > | m_assetReferences |
BenchmarkAsset is a representative placeholder asset used for asset load benchmarks. BenchmarkAsset is generated from a BenchmarkSettingsAsset asset. It is designed to provide a variety of asset loading scenarios to benchmark by using different sizes and combinations of dependent asset hierarchies.