#include <CameraInput.h>
Inherited by AzFramework::CustomCameraInput, AzFramework::FocusCameraInput, AzFramework::LookScrollTranslationCameraInput, AzFramework::OrbitCameraInput, AzFramework::OrbitMotionDollyCameraInput, AzFramework::OrbitScrollDollyCameraInput, AzFramework::PanCameraInput, AzFramework::RotateCameraInput, and AzFramework::TranslateCameraInput.
Public Types | |
| enum class | Activation { Idle , Beginning , Active , Ending } | 
| using | ActivateChangeFn = AZStd::function< void()> | 
Public Member Functions | |
| bool | Beginning () const | 
| bool | Ending () const | 
| bool | Idle () const | 
| bool | Active () const | 
| void | BeginActivation () | 
| void | EndActivation () | 
| void | CancelActivation () | 
| void | ContinueActivation () | 
| void | ClearActivation () | 
| void | Reset () | 
| virtual bool | HandleEvents (const InputState &state, const ScreenVector &cursorDelta, float scrollDelta)=0 | 
| Respond to input events to transition a camera input to active, handle input while running, and restore to idle when input ends.   | |
| virtual Camera | StepCamera (const Camera &targetCamera, const ScreenVector &cursorDelta, float scrollDelta, float deltaTime)=0 | 
| virtual bool | Exclusive () const | 
| void | SetActivationBeganFn (ActivateChangeFn activationBeganFn) | 
| void | SetActivationEndedFn (ActivateChangeFn activationEndedFn) | 
Protected Member Functions | |
| virtual void | ResetImpl () | 
| Handle any state reset that may be required for the camera input (optional).   | |
Base class for all camera behaviors. The core interface consists of: HandleEvents, used to receive and process incoming input events to begin, update and end a behavior. StepCamera, to update the current camera transform (position and orientation).
      
  | 
  strong | 
The state of activation the camera input is currently in. State changes of Activation: Idle -> Beginning -> Active -> Ending -> Idle
| Enumerator | |
|---|---|
| Idle | Camera input is not currently active (initial state and transitioned to from Ending).  | 
| Beginning | Camera input is just beginning (transitioned to from Idle).  | 
| Active | Camera input is currently active and running (transitioned to from Beginning).  | 
| Ending | Camera input is ending and will return to idle (transitioned to from Active).  | 
      
  | 
  inlinevirtual | 
It is usually possible for one to many camera inputs to be running at the same time (the default), it is however possible to to make a camera input 'exclusive', so only it can run at a time. This implies that all other behaviors must have stopped before it can begin, and no other camera input can run while it is active.
Reimplemented in AzFramework::OrbitCameraInput.
      
  | 
  pure virtual | 
Respond to input events to transition a camera input to active, handle input while running, and restore to idle when input ends.
Implemented in AzFramework::RotateCameraInput, AzFramework::PanCameraInput, AzFramework::TranslateCameraInput, AzFramework::OrbitScrollDollyCameraInput, AzFramework::OrbitMotionDollyCameraInput, AzFramework::LookScrollTranslationCameraInput, AzFramework::OrbitCameraInput, AzFramework::FocusCameraInput, and AzFramework::CustomCameraInput.
      
  | 
  inlineprotectedvirtual | 
Handle any state reset that may be required for the camera input (optional).
Reimplemented in AzFramework::TranslateCameraInput.
      
  | 
  pure virtual | 
Use processed input events to update the state of the camera.
Implemented in AzFramework::RotateCameraInput, AzFramework::PanCameraInput, AzFramework::TranslateCameraInput, AzFramework::OrbitScrollDollyCameraInput, AzFramework::OrbitMotionDollyCameraInput, AzFramework::LookScrollTranslationCameraInput, AzFramework::OrbitCameraInput, AzFramework::FocusCameraInput, and AzFramework::CustomCameraInput.