Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzPhysics::Automation::AutomationCollisionNotifications Class Referenceabstract

#include <PhysicsSimulatedBodyAutomation.h>

Inherits AZ::ComponentBus.

Public Member Functions

virtual void OnCollisionBegin (AZ::EntityId entityId, const AZStd::vector< AzPhysics::Contact > &contacts)=0
 
virtual void OnCollisionPersist (AZ::EntityId entityId, const AZStd::vector< AzPhysics::Contact > &contacts)=0
 
virtual void OnCollisionEnd (AZ::EntityId entityId)=0
 

Detailed Description

Buses to expose Collision and Trigger event to Automation


The documentation for this class was generated from the following file: