Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PhysicsMaterialSlots.h>
Classes | |
struct | MaterialSlot |
Public Member Functions | |
AZ_CLASS_ALLOCATOR (Physics::MaterialSlots, AZ::SystemAllocator) | |
AZ_RTTI (Physics::MaterialSlots, "{8A0D64CB-C98E-42E3-96A9-B81D7118CA6F}") | |
MaterialSlots () | |
Contstructor will already provide a valid default slot. | |
void | SetSlots (MaterialDefaultSlot) |
void | SetSlots (const AZStd::vector< AZStd::string > &slots) |
void | SetMaterialAsset (size_t slotIndex, const AZ::Data::Asset< MaterialAsset > &materialAsset) |
Sets a material asset to a specific slot. | |
size_t | GetSlotsCount () const |
Returns the number of slots. | |
AZStd::string_view | GetSlotName (size_t slotIndex) const |
Returns the name of a specific slot. | |
AZStd::vector< AZStd::string > | GetSlotsNames () const |
Returns the names of all slots. | |
const AZ::Data::Asset< MaterialAsset > | GetMaterialAsset (size_t slotIndex) const |
void | SetSlotsReadOnly (bool readOnly) |
Set if the material slots are editable in the edit context. | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Attributes | |
static const char *const | EntireObjectSlotName |
Protected Attributes | |
AZStd::vector< MaterialSlot > | m_slots |
The class is used to store a list of material assets. Each material will be assigned to a slot and when reflected to edit context it will show it for each slot entry.
const AZ::Data::Asset<MaterialAsset> Physics::MaterialSlots::GetMaterialAsset | ( | size_t | slotIndex | ) | const |
Returns the material assigned assigned to a specific slots. A slot can have no asset assigned, in which case it will return a null asset.
void Physics::MaterialSlots::SetSlots | ( | const AZStd::vector< AZStd::string > & | slots | ) |
Sets an array of material slots. It will resize the material slots but without reassigning the material assets in them.
slots | List of labels for slots. It can be empty, in which case it's the same as calling SetSlots(MaterialDefaultSlot::Default). |
void Physics::MaterialSlots::SetSlots | ( | MaterialDefaultSlot | ) |
Sets one material slot with the default label "Entire Object". It will resize the material slots but without reassigning the material assets in them.