Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Physics::ShapeConfiguration.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (PhysicsAssetShapeConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (PhysicsAssetShapeConfiguration, "{1C0046D9-BC9E-4F93-9F0E-D62654FB18EA}", ShapeConfiguration) | |
ShapeType | GetShapeType () const override |
Public Member Functions inherited from Physics::ShapeConfiguration | |
AZ_CLASS_ALLOCATOR (ShapeConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (ShapeConfiguration, "{1FD56C72-6055-4B35-9253-07D432B94E91}") | |
ShapeConfiguration (const AZ::Vector3 &scale=ShapeConstants::DefaultScale) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from Physics::ShapeConfiguration | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::Data::Asset< AZ::Data::AssetData > | m_asset { AZ::Data::AssetLoadBehavior::PreLoad } |
AZ::Vector3 | m_assetScale = AZ::Vector3::CreateOne() |
bool | m_useMaterialsFromAsset = true |
AZ::u8 | m_subdivisionLevel = 4 |
The level of subdivision if a primitive shape is replaced with a convex mesh due to scaling. | |
Public Attributes inherited from Physics::ShapeConfiguration | |
AZ::Vector3 | m_scale = ShapeConstants::DefaultScale |