Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::ShapeConfiguration Class Referenceabstract

Inherited by Physics::BoxShapeConfiguration, Physics::CapsuleShapeConfiguration, Physics::ConvexHullShapeConfiguration, Physics::CookedMeshShapeConfiguration, Physics::HeightfieldShapeConfiguration, Physics::NativeShapeConfiguration, Physics::PhysicsAssetShapeConfiguration, Physics::SphereShapeConfiguration, and Physics::TriangleMeshShapeConfiguration.

Public Member Functions

 AZ_CLASS_ALLOCATOR (ShapeConfiguration, AZ::SystemAllocator)
 
 AZ_RTTI (ShapeConfiguration, "{1FD56C72-6055-4B35-9253-07D432B94E91}")
 
 ShapeConfiguration (const AZ::Vector3 &scale=ShapeConstants::DefaultScale)
 
virtual ShapeType GetShapeType () const =0
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Vector3 m_scale = ShapeConstants::DefaultScale
 

The documentation for this class was generated from the following file: