Open 3D Engine AzFramework API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented class members with links to the class documentation for each member:
- c -
CalculateBranchTokenForEngineRoot() :
AzFramework::ApplicationRequests
CanAddToParentNode() :
AZ::DocumentPropertyEditor::NodeDefinition
CanBeParentToValue() :
AZ::DocumentPropertyEditor::NodeDefinition
CancelDynamicSliceInstantiation() :
AzFramework::SliceGameEntityOwnershipServiceRequests
CancelSliceInstantiation() :
AzFramework::SliceEntityOwnershipServiceRequests
CanToggleFullScreenState() :
AzFramework::WindowRequests
CanToggleFullScreenStateOfDefaultWindow() :
AzFramework::NativeWindow
CastToType() :
Physics::MaterialPropertyValue
ChangeChunkPriority() :
AzFramework::StreamingInstall::StreamingInstallRequests
ChildLocalPosition :
AzPhysics::JointConfiguration
ChildLocalRotation :
AzPhysics::JointConfiguration
ClaimEntities() :
AzFramework::SpawnableEntitiesDefinition
Clear() :
AzFramework::Cameras
,
AzFramework::Scripts::SpawnableScriptMediator
,
AzFramework::SpawnableEntitiesContainer
ClearOcclusionViewDebugInfo() :
AzFramework::OcclusionRequests
ClearReceivedMessages() :
AzFramework::IRemoteTools
ClearReceivedMessagesForNextTick() :
AzFramework::IRemoteTools
ClearRoutes() :
AZ::DocumentPropertyEditor::RoutingAdapter
ClickEvent :
AzFramework::ClickDetector
ClickOutcome :
AzFramework::ClickDetector
CloneEntity() :
AzFramework::EntityContextRequests
CloneSliceInstance() :
AzFramework::SliceEntityOwnershipServiceRequests
CollisionGroup() :
AzPhysics::CollisionGroup
CollisionLayer() :
AzPhysics::CollisionLayer
CommandChannelByIdMap :
AzFramework::InputDeviceVirtualKeyboard
Compare() :
AzFramework::InputChannelNotifications
,
AzFramework::InputDeviceNotifications
,
AzFramework::InputTextNotifications
CompileAssetSync() :
AzFramework::AssetSystem::AssetSystemRequests
ComputeInitialJointLimitConfiguration() :
AzPhysics::JointHelpersInterface
ComputeOptimalJointLimit() :
AzPhysics::EditorJointHelpersInterface
Connect() :
AzFramework::AssetSystem::AssetProcessorConnection
,
AzFramework::InputChannelEventListener
,
AzFramework::InputTextEventListener
,
AzFramework::SocketConnection
,
AzFramework::SpawnableMonitor
ConnectChangedHandler() :
AZ::DocumentPropertyEditor::DocumentAdapter
ConnectedWithAssetProcessor() :
AzFramework::AssetSystem::AssetSystemRequests
ConnectionFailed() :
AzFramework::AssetSystem::AssetSystemConnectionNotifications
ConnectionPolicy :
Camera::CameraNotifications
,
Physics::CharacterNotifications
,
Physics::RigidBodyNotifications
ConnectMessageHandler() :
AZ::DocumentPropertyEditor::DocumentAdapter
ConnectPropertyChangeHandler() :
AZ::DocumentPropertyEditor::ReflectionAdapter
ConnectResetHandler() :
AZ::DocumentPropertyEditor::DocumentAdapter
ConnectToEvents() :
AzFramework::ISceneSystem
consumesProcessedInput :
AzFramework::InputContext::InitData
ContinuousCollisionDetection :
AzPhysics::RigidBodyConfiguration
ConvertToScreenSpaceCoordinates() :
AzFramework::InputChannel::PositionData2D
CookConvexMeshToFile() :
Physics::System
CookConvexMeshToMemory() :
Physics::System
CookTriangleMeshToFile() :
Physics::System
CookTriangleMeshToMemory() :
Physics::System
CountOfAssetsInQueue() :
AzFramework::AssetSystem::AssetSystemInfoNotifications
Create() :
AzFramework::InputDeviceGamepad::Implementation
,
AzFramework::InputDeviceKeyboard::Implementation
,
AzFramework::InputDeviceMotion::Implementation
,
AzFramework::InputDeviceMouse::Implementation
,
AzFramework::InputDeviceTouch::Implementation
,
AzFramework::InputDeviceVirtualKeyboard::Implementation
CreateBarriers() :
AzFramework::XcbInputDeviceMouse
CreateCollisionGroup() :
Physics::CollisionRequests
CreateComponent() :
AzFramework::BehaviorEntity
CreateData() :
Physics::MaterialId
CreateEnabledInputDevices() :
AzFramework::InputSystemComponent
CreateEntity() :
AzFramework::EntityContextRequests
CreateFromAssetId() :
Physics::MaterialId
CreateGameEntity() :
AzFramework::GameEntityContextRequests
CreateGameEntityForBehaviorContext() :
AzFramework::GameEntityContextRequests
CreateGroup() :
AzPhysics::CollisionGroups
CreateInMemorySpawnableAsset() :
AzFramework::InMemorySpawnableAssetContainer
CreateInputMapping() :
AzFramework::InputMapping::ConfigBase
,
AzFramework::InputMappingAnd::Config
,
AzFramework::InputMappingOr::Config
CreateInputMappingAndAddToContext() :
AzFramework::InputMapping::ConfigBase
CreateLabel() :
AZ::DocumentPropertyEditor::ReflectionAdapter
CreateName() :
Physics::MaterialId
CreateOcclusionView() :
AzFramework::OcclusionRequests
CreateRandom() :
Physics::MaterialId
CreateScene() :
AzFramework::ISceneSystem
CreateSceneWithParent() :
AzFramework::ISceneSystem
CreateSpawnTicket() :
AzFramework::Scripts::SpawnableScriptMediator
CreateVisibilityScene() :
AzFramework::IVisibilitySystem
Current :
AzFramework::InputDeviceMotion::Orientation
CurrentlyInstantiatingSlice() :
AzFramework::SliceEntityOwnershipServiceRequests
CursorDelta() :
AzFramework::CursorState
CvarFunctor() :
AzFramework::QualityCVarGroup
Generated on Wed Apr 23 2025 10:40:24 for Open 3D Engine AzFramework API Reference by
1.12.0