Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::RenderGeometry::RayRequest Struct Reference

Ray intersection request. More...

#include <GeometryIntersectionStructures.h>

Public Attributes

AZ::Vector3 m_startWorldPosition
 Ray start position in world space.
 
AZ::Vector3 m_endWorldPosition
 Ray end position in world space.
 
bool m_onlyVisible = true
 Whether to only consider visible objects.
 
EntityFilter m_entityFilter
 Filter for entities.
 

Detailed Description

Ray intersection request.


The documentation for this struct was generated from the following file: