Ray intersection request. More...
#include <GeometryIntersectionStructures.h>
Public Attributes | |
| AZ::Vector3 | m_startWorldPosition |
| Ray start position in world space. | |
| AZ::Vector3 | m_endWorldPosition |
| Ray end position in world space. | |
| bool | m_onlyVisible = true |
| Whether to only consider visible objects. | |
| EntityFilter | m_entityFilter |
| Filter for entities. | |
Ray intersection request.