Open 3D Engine AzFramework API Reference
24.09
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Casts a ray from a starting pose along a direction returning objects that intersected with the ray. More...
#include <PhysicsSceneQueries.h>
Inherits AzPhysics::SceneQueryRequest.
Public Member Functions | |
AZ_RTTI (RayCastRequest, "{53EAD088-A391-48F1-8370-2A1DBA31512F}", SceneQueryRequest) | |
Public Member Functions inherited from AzPhysics::SceneQueryRequest | |
AZ_RTTI (SceneQueryRequest, "{76ECAB7D-42BA-461F-82E6-DCED8E1BDCB9}") | |
SceneQueryRequest (RequestType requestType) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from AzPhysics::SceneQueryRequest | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |
float | m_distance = 500.0f |
The distance to cast along the direction. | |
AZ::Vector3 | m_start = AZ::Vector3::CreateZero() |
World space point where ray starts from. | |
AZ::Vector3 | m_direction = AZ::Vector3::CreateZero() |
World space direction (Should be normalized) | |
SceneQuery::HitFlags | m_hitFlags = SceneQuery::HitFlags::Default |
Query behavior flags. | |
SceneQuery::FilterCallback | m_filterCallback = nullptr |
Hit filtering function. | |
bool | m_reportMultipleHits = false |
flag to have the cast stop after the first hit or return all hits along the query. | |
Public Attributes inherited from AzPhysics::SceneQueryRequest | |
AZ_CLASS_ALLOCATOR_DECL | |
RequestType | m_requestType = RequestType::Undefined |
AZ::u32 | m_maxResults = 32 |
The Maximum results for this request to return, this is limited by the value set in the SceneConfiguration. | |
CollisionGroup | m_collisionGroup = CollisionGroup::All |
Collision filter for the query. | |
SceneQuery::QueryType | m_queryType = SceneQuery::QueryType::StaticAndDynamic |
Object types to include in the query. | |
Additional Inherited Members | |
Public Types inherited from AzPhysics::SceneQueryRequest | |
enum class | RequestType : AZ::u8 { Undefined = 0 , Raycast , Shapecast , Overlap } |
Casts a ray from a starting pose along a direction returning objects that intersected with the ray.