Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::AssetFileDebugInfoList Class Reference

Public Member Functions

 AZ_TYPE_INFO (AssetFileDebugInfoList, "{FD66D05D-B4F4-4F48-A4E8-FFE231BCC128}")
 
 AZ_CLASS_ALLOCATOR (AssetFileDebugInfoList, AZ::SystemAllocator)
 
void BuildHumanReadableString ()
 
void BuildNodeTree (AZ::Data::AssetId assetId, DependencyNode *parent)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static AZ::Outcome< AZStd::vector< AZ::Data::ProductDependency >, AZStd::string > GetAllProductDependenciesDebug (const AZ::Data::AssetId &assetId, const AzFramework::PlatformId &platformIndex, AssetFileDebugInfoList *debugList, AZStd::unordered_set< AZ::Data::AssetId > *cyclicalDependencySet, const AZStd::unordered_set< AZ::Data::AssetId > &exclusionList, const AZStd::vector< AZStd::string > &wildcardPatternExclusionList=AZStd::vector< AZStd::string >())
 
static const char * GetAssetListDebugFileExtension ()
 

Public Attributes

AZStd::map< AZ::Data::AssetId, AssetFileDebugInfom_fileDebugInfoList
 
AZStd::string m_humanReadableString
 

The documentation for this class was generated from the following file: