Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::ComponentModeFramework::EditorComponentModeNotifications Class Reference

Used to notify other systems when ComponentMode events happen. More...

#include <EditorComponentModeBus.h>

Inherits AZ::EBusTraits.

Public Types

using BusIdType = AzFramework::EntityContextId
 

Public Member Functions

virtual void ActiveComponentModeChanged (const AZ::Uuid &)
 

Static Public Attributes

static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById
 

Detailed Description

Used to notify other systems when ComponentMode events happen.

Member Function Documentation

◆ ActiveComponentModeChanged()

virtual void AzToolsFramework::ComponentModeFramework::EditorComponentModeNotifications::ActiveComponentModeChanged ( const AZ::Uuid &  )
inlinevirtual

Called when Tab is pressed to cycle the 'selected' ComponentMode (which shortcuts/actions are active). Also called when directly selecting a Component in the EntityOutliner.


The documentation for this class was generated from the following file: