Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PrecompiledShaderBuilder.h>
Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.
Public Member Functions | |
AZ_TYPE_INFO (PrecompiledShaderBuilder, "{50D3185B-489C-4C8E-84DC-F99A75FDB72F}") | |
void | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) const |
void | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const |
void | ShutDown () override |
void | RegisterBuilder () |
Register to builder and listen to builder command. | |
Static Public Attributes | |
static constexpr const char * | Extension = "precompiledshader" |
AssetBuilder that takes precompiled azshader product file and produces an output products with the correct dependent asset GUIDs.