Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::RHI::AliasedHeapDescriptor.
Public Attributes | |
D3D12_HEAP_FLAGS | m_heapFlags = D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES |
Public Attributes inherited from AZ::RHI::AliasedHeapDescriptor | |
uint32_t | m_cacheSize = DefaultCacheSize |
size_t | m_alignment = DefaultAlignment |
AliasedResourceTypeFlags | m_resourceTypeMask = AliasedResourceTypeFlags::All |
Public Attributes inherited from AZ::RHI::ResourcePoolDescriptor | |
AZ::u64 | m_budgetInBytes = 0 |
Additional Inherited Members | |
Public Member Functions inherited from AZ::RHI::ResourcePoolDescriptor | |
AZ_RTTI (ResourcePoolDescriptor, "{C4B9BF83-B171-4DB9-93D6-0879C7CEF5C2}") | |
AZ_CLASS_ALLOCATOR (ResourcePoolDescriptor, SystemAllocator) | |
Static Public Member Functions inherited from AZ::RHI::ResourcePoolDescriptor | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Attributes inherited from AZ::RHI::AliasedHeapDescriptor | |
static const uint32_t | DefaultCacheSize = 256 |
static const size_t | DefaultAlignment = 256 |