Open 3D Engine AtomLyIntegration Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::EditorShapeWeightModifierComponent Class Referencefinal

Inherits AzToolsFramework::Components::EditorComponentAdapter< ShapeWeightModifierComponentController, ShapeWeightModifierComponent, ShapeWeightModifierComponentConfig >.

Public Types

using BaseClass = AzToolsFramework::Components::EditorComponentAdapter< ShapeWeightModifierComponentController, ShapeWeightModifierComponent, ShapeWeightModifierComponentConfig >
 

Public Member Functions

 AZ_EDITOR_COMPONENT (AZ::Render::EditorShapeWeightModifierComponent, EditorShapeWeightModifierComponentTypeId, BaseClass)
 
 EditorShapeWeightModifierComponent (const ShapeWeightModifierComponentConfig &config)
 
AZ::u32 OnConfigurationChanged () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: