Open 3D Engine AtomLyIntegration Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::RadiusWeightModifierComponent Class Referencefinal

Inherits AzFramework::Components::ComponentAdapter< RadiusWeightModifierComponentController, RadiusWeightModifierComponentConfig >.

Public Types

using BaseClass = AzFramework::Components::ComponentAdapter< RadiusWeightModifierComponentController, RadiusWeightModifierComponentConfig >
 

Public Member Functions

 AZ_COMPONENT (AZ::Render::RadiusWeightModifierComponent, "{8F0FC718-50E1-425E-A1E7-9C0425879CEB}", BaseClass)
 
 RadiusWeightModifierComponent (const RadiusWeightModifierComponentConfig &config)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: