Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AudioControls::IATLControlModelListener Struct Reference

Inherited by AudioControls::CATLControlsPanel, AudioControls::CInspectorPanel, AudioControls::QATLTreeModel, and AudioControls::QSimpleAudioControlListWidget.

Public Member Functions

virtual void OnControlAdded (CATLControl *control)
 
virtual void OnControlModified (CATLControl *control)
 
virtual void OnControlRemoved (CATLControl *control)
 
virtual void OnConnectionAdded (CATLControl *control, IAudioSystemControl *middlewareControl)
 
virtual void OnConnectionRemoved (CATLControl *control, IAudioSystemControl *middlewareControl)
 

The documentation for this struct was generated from the following file: