Open 3D Engine CameraFramework Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This class is responsible for giving the camera a place to start. An example would be LocalPlayerAcquirer. More...
#include <ICameraTargetAcquirer.h>
Inherits Camera::ICameraSubComponent.
Public Member Functions | |
AZ_RTTI (ICameraTargetAcquirer, "{350C8DA8-732B-42F6-8EBD-70F8D5497436}", ICameraSubComponent) | |
virtual bool | AcquireTarget (AZ::Transform &outTransformInformation)=0 |
Assign the transform of the desired target to outTransformInformation. | |
Public Member Functions inherited from Camera::ICameraSubComponent | |
AZ_RTTI (ICameraSubComponent, "{5AB43B64-941E-493F-870F-DE313E4D11A0}") | |
virtual void | Init () |
virtual void | Activate (AZ::EntityId)=0 |
virtual void | Deactivate ()=0 |
This class is responsible for giving the camera a place to start. An example would be LocalPlayerAcquirer.