Open 3D Engine EMotionFX Gem API Reference  24.09
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EMStudio::EMStudioPlugin Class Referenceabstract

Inherits QObject.

Inherited by EMStudio::DockWidgetPlugin, and EMStudio::ToolBarPlugin.

Public Types

enum  EPluginType { PLUGINTYPE_WINDOW = 0 , PLUGINTYPE_TOOLBAR = 1 , PLUGINTYPE_RENDERING = 2 }
 

Public Member Functions

virtual const char * GetName () const =0
 
virtual uint32 GetClassID () const =0
 
virtual void Reflect (AZ::ReflectContext *)
 
virtual bool Init ()=0
 
virtual EMStudioPluginClone () const =0
 
virtual EMStudioPlugin::EPluginType GetPluginType () const =0
 
virtual void OnAfterLoadLayout ()
 
virtual void OnAfterLoadProject ()
 
virtual void OnAfterLoadActors ()
 
virtual void OnBeforeRemovePlugin (uint32 classID)
 
virtual void OnMainWindowClosed ()
 
virtual void Render (EMotionFX::ActorRenderFlags renderFlags)
 Render function will call atom auxGeom internally to render. This is the replacement for LegacyRender function.
 
virtual PluginOptionsGetOptions ()
 
virtual void WriteLayoutData (MCore::MemoryFile &outFile)
 
virtual bool ReadLayoutSettings (QFile &file, uint32 dataSize, uint32 dataVersion)
 
virtual uint32 GetLayoutDataVersion () const
 
virtual void ProcessFrame (float timePassedInSeconds)
 
virtual uint32 GetProcessFramePriority () const
 
bool operator< (const EMStudioPlugin &plugin)
 
bool operator> (const EMStudioPlugin &plugin)
 
virtual bool GetHasWindowWithObjectName (const AZStd::string &objectName)=0
 
virtual QString GetObjectName () const =0
 
virtual void SetObjectName (const QString &objectName)=0
 
virtual void CreateBaseInterface (const char *objectName)=0
 
virtual bool AllowMultipleInstances () const
 
virtual void AddWindowMenuEntries ([[maybe_unused]] QMenu *parent)
 

The documentation for this class was generated from the following file: