Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits QObject.
Inherited by EMStudio::DockWidgetPlugin, and EMStudio::ToolBarPlugin.
Public Types | |
enum | EPluginType { PLUGINTYPE_WINDOW = 0 , PLUGINTYPE_TOOLBAR = 1 , PLUGINTYPE_RENDERING = 2 } |
Public Member Functions | |
virtual const char * | GetName () const =0 |
virtual uint32 | GetClassID () const =0 |
virtual void | Reflect (AZ::ReflectContext *) |
virtual bool | Init ()=0 |
virtual EMStudioPlugin * | Clone () const =0 |
virtual EMStudioPlugin::EPluginType | GetPluginType () const =0 |
virtual void | OnAfterLoadLayout () |
virtual void | OnAfterLoadProject () |
virtual void | OnAfterLoadActors () |
virtual void | OnBeforeRemovePlugin (uint32 classID) |
virtual void | OnMainWindowClosed () |
virtual void | Render (EMotionFX::ActorRenderFlags renderFlags) |
Render function will call atom auxGeom internally to render. This is the replacement for LegacyRender function. | |
virtual PluginOptions * | GetOptions () |
virtual void | WriteLayoutData (MCore::MemoryFile &outFile) |
virtual bool | ReadLayoutSettings (QFile &file, uint32 dataSize, uint32 dataVersion) |
virtual uint32 | GetLayoutDataVersion () const |
virtual void | ProcessFrame (float timePassedInSeconds) |
virtual uint32 | GetProcessFramePriority () const |
bool | operator< (const EMStudioPlugin &plugin) |
bool | operator> (const EMStudioPlugin &plugin) |
virtual bool | GetHasWindowWithObjectName (const AZStd::string &objectName)=0 |
virtual QString | GetObjectName () const =0 |
virtual void | SetObjectName (const QString &objectName)=0 |
virtual void | CreateBaseInterface (const char *objectName)=0 |
virtual bool | AllowMultipleInstances () const |
virtual void | AddWindowMenuEntries ([[maybe_unused]] QMenu *parent) |