Inherits EMotionFX::AnimGraphTransitionCondition.
Classes | |
class | UniqueData |
Public Types | |
enum | TestFunction : AZ::u8 { FUNCTION_EVENT = 0 , FUNCTION_HASENDED = 1 , FUNCTION_HASREACHEDMAXNUMLOOPS = 2 , FUNCTION_PLAYTIME = 3 , FUNCTION_PLAYTIMELEFT = 4 , FUNCTION_ISMOTIONASSIGNED = 5 , FUNCTION_ISMOTIONNOTASSIGNED = 6 , FUNCTION_NONE = 7 } |
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enum | { FLAG_DISABLED = 1 << 0 } |
enum | ECategory { CATEGORY_SOURCES = 0 , CATEGORY_BLENDING = 1 , CATEGORY_CONTROLLERS = 2 , CATEGORY_PHYSICS = 3 , CATEGORY_LOGIC = 4 , CATEGORY_MATH = 5 , CATEGORY_MISC = 6 , CATEGORY_TRANSITIONS = 10 , CATEGORY_TRANSITIONCONDITIONS = 11 , CATEGORY_TRIGGERACTIONS = 12 } |
enum | ESyncMode : AZ::u8 { SYNCMODE_DISABLED = 0 , SYNCMODE_TRACKBASED = 1 , SYNCMODE_CLIPBASED = 2 } |
enum | EEventMode : AZ::u8 { EVENTMODE_LEADERONLY = 0 , EVENTMODE_FOLLOWERONLY = 1 , EVENTMODE_BOTHNODES = 2 , EVENTMODE_MOSTACTIVE = 3 , EVENTMODE_NONE = 4 } |
enum | EExtractionMode : AZ::u8 { EXTRACTIONMODE_BLEND = 0 , EXTRACTIONMODE_TARGETONLY = 1 , EXTRACTIONMODE_SOURCEONLY = 2 } |
Public Member Functions | |
AnimGraphMotionCondition (AnimGraph *animGraph) | |
void | Reinit () override |
bool | InitAfterLoading (AnimGraph *animGraph) override |
AnimGraphObjectData * | CreateUniqueData (AnimGraphInstance *animGraphInstance) override |
void | OnRemoveNode (AnimGraph *animGraph, AnimGraphNode *nodeToRemove) override |
void | GetSummary (AZStd::string *outResult) const override |
void | GetTooltip (AZStd::string *outResult) const override |
const char * | GetPaletteName () const override |
bool | TestCondition (AnimGraphInstance *animGraphInstance) const override |
void | SetTestFunction (TestFunction testFunction) |
TestFunction | GetTestFunction () const |
const char * | GetTestFunctionString () const |
void | SetEventDatas (EventDataSet &&eventData) |
const EventDataSet & | GetEventDatas () const |
void | SetMotionNodeId (AnimGraphNodeId motionNodeId) |
AnimGraphNodeId | GetMotionNodeId () const |
AnimGraphNode * | GetMotionNode () const |
void | SetNumLoops (AZ::u32 numLoops) |
AZ::u32 | GetNumLoops () const |
void | SetPlayTime (float playTime) |
float | GetPlayTime () const |
void | GetAttributeStringForAffectedNodeIds (const AZStd::unordered_map< AZ::u64, AZ::u64 > &convertedIds, AZStd::string &attributesString) const override |
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bool | InitAfterLoading (AnimGraph *animGraph) override |
void | SetTransition (AnimGraphStateTransition *transition) |
AnimGraphStateTransition * | GetTransition () const |
virtual void | Reset (AnimGraphInstance *animGraphInstance) |
ECategory | GetPaletteCategory () const override |
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AnimGraphObject (AnimGraph *animGraph) | |
virtual void | RecursiveReinit () |
void | InvalidateUniqueDatas () |
Calls InvalidateUniqueData() for the given object for all anim graph instances. (Used by reflection context) | |
virtual void | InvalidateUniqueData (AnimGraphInstance *animGraphInstance) |
virtual void | RecursiveInvalidateUniqueDatas (AnimGraphInstance *animGraphInstance) |
void | ResetUniqueDatas () |
void | ResetUniqueData (AnimGraphInstance *animGraphInstance) |
virtual void | RegisterAttributes () |
virtual void | Unregister () |
virtual const char * | GetHelpUrl () const |
virtual void | Update (AnimGraphInstance *animGraphInstance, float timePassedInSeconds) |
virtual void | OnChangeMotionSet (AnimGraphInstance *animGraphInstance, MotionSet *newMotionSet) |
virtual void | RecursiveOnChangeMotionSet (AnimGraphInstance *animGraphInstance, MotionSet *newMotionSet) |
virtual void | OnActorMotionExtractionNodeChanged () |
MCORE_INLINE size_t | GetObjectIndex () const |
MCORE_INLINE void | SetObjectIndex (size_t index) |
MCORE_INLINE AnimGraph * | GetAnimGraph () const |
MCORE_INLINE void | SetAnimGraph (AnimGraph *animGraph) |
size_t | SaveUniqueData (AnimGraphInstance *animGraphInstance, uint8 *outputBuffer) const |
size_t | LoadUniqueData (AnimGraphInstance *animGraphInstance, const uint8 *dataBuffer) |
virtual void | RecursiveCollectObjects (AZStd::vector< AnimGraphObject * > &outObjects) const |
bool | GetHasErrorFlag (AnimGraphInstance *animGraphInstance) const |
void | SetHasErrorFlag (AnimGraphInstance *animGraphInstance, bool hasError) |
void | SyncVisualObject () |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
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static const char * | GetCategoryName (ECategory category) |
static void | CalculateMotionExtractionDelta (EExtractionMode extractionMode, AnimGraphRefCountedData *sourceRefData, AnimGraphRefCountedData *targetRefData, float weight, bool hasMotionExtractionNodeInMask, Transform &outTransform, Transform &outTransformMirrored) |
static void | CalculateMotionExtractionDeltaAdditive (EExtractionMode extractionMode, AnimGraphRefCountedData *sourceRefData, AnimGraphRefCountedData *targetRefData, const Transform &basePoseTransform, float weight, bool hasMotionExtractionNodeInMask, Transform &outTransform, Transform &outTransformMirrored) |
static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
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AnimGraphStateTransition * | m_transition = nullptr |
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AnimGraph * | m_animGraph |
size_t | m_objectIndex |
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inlineoverridevirtual |
Reimplemented from EMotionFX::AnimGraphObject.
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overridevirtual |
Reimplemented from EMotionFX::AnimGraphTransitionCondition.
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overridevirtual |
Implements EMotionFX::AnimGraphObject.
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overridevirtual |
Reimplemented from EMotionFX::AnimGraphObject.
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overridevirtual |
Reimplemented from EMotionFX::AnimGraphObject.
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overridevirtual |
Implements EMotionFX::AnimGraphObject.
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overridevirtual |
Reimplemented from EMotionFX::AnimGraphObject.
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overridevirtual |
Reinitialize the object. Some anim graph objects might have additional member variables which are not reflected. These are mostly used for optimizations, e.g. a condition that stores a parameter name which is reflected but the runtime uses a cached parameter index to prevent runtime lookups. These cached values need to be updated on given events like when e.g. a parameter gets removed or changed or the whole anim graph object gets constructed by a copy and paste operation.
Reimplemented from EMotionFX::AnimGraphObject.
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overridevirtual |
Implements EMotionFX::AnimGraphTransitionCondition.