#include <AnimGraphNodeNameHandler.h>
Inherits QObject, and AzToolsFramework::PropertyHandler< AZStd::string, AnimGraphNodeNameLineEdit >.
Public Member Functions | |
AZ::u32 | GetHandlerName () const override |
QWidget * | CreateGUI (QWidget *parent) override |
bool | AutoDelete () const override |
void | ConsumeAttribute (AnimGraphNodeNameLineEdit *widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override |
void | WriteGUIValuesIntoProperty (size_t index, AnimGraphNodeNameLineEdit *GUI, property_t &instance, AzToolsFramework::InstanceDataNode *node) override |
bool | ReadValuesIntoGUI (size_t index, AnimGraphNodeNameLineEdit *GUI, const property_t &instance, AzToolsFramework::InstanceDataNode *node) override |
Protected Attributes | |
AnimGraphNode * | m_node |
The AnimGraphNodeNameHandler is a custom property handler for the name property of AnimGraphNodes. It validates if the currently entered name candidate is unique and blocks a name change in case it isn't.