Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::AnimGraphNodeNameHandler Class Reference

#include <AnimGraphNodeNameHandler.h>

Inherits QObject, and AzToolsFramework::PropertyHandler< AZStd::string, AnimGraphNodeNameLineEdit >.

Public Member Functions

AZ::u32 GetHandlerName () const override
 
QWidget * CreateGUI (QWidget *parent) override
 
bool AutoDelete () const override
 
void ConsumeAttribute (AnimGraphNodeNameLineEdit *widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override
 
void WriteGUIValuesIntoProperty (size_t index, AnimGraphNodeNameLineEdit *GUI, property_t &instance, AzToolsFramework::InstanceDataNode *node) override
 
bool ReadValuesIntoGUI (size_t index, AnimGraphNodeNameLineEdit *GUI, const property_t &instance, AzToolsFramework::InstanceDataNode *node) override
 

Protected Attributes

AnimGraphNodem_node
 

Detailed Description

The AnimGraphNodeNameHandler is a custom property handler for the name property of AnimGraphNodes. It validates if the currently entered name candidate is unique and blocks a name change in case it isn't.


The documentation for this class was generated from the following file: