Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <BlendTreeConnection.h>
Public Member Functions | |
AZ_RTTI (BlendTreeConnection, "{B48FFEDB-87FB-4085-AE54-0302AC49373A}") | |
BlendTreeConnection (AnimGraphNode *sourceNode, uint16 sourcePort, uint16 targetPort) | |
void | Reinit () |
bool | InitAfterLoading (AnimGraph *animGraph) |
bool | GetIsValid () const |
void | SetSourceNode (AnimGraphNode *node) |
AZ_FORCE_INLINE AnimGraphNode * | GetSourceNode () const |
AZ_FORCE_INLINE AnimGraphNodeId | GetSourceNodeId () const |
MCORE_INLINE AZ::u16 | GetSourcePort () const |
MCORE_INLINE AZ::u16 | GetTargetPort () const |
MCORE_INLINE void | SetSourcePort (AZ::u16 sourcePort) |
MCORE_INLINE void | SetTargetPort (AZ::u16 targetPort) |
AnimGraphConnectionId | GetId () const |
void | SetId (AnimGraphConnectionId id) |
MCORE_INLINE void | SetIsVisited (bool visited) |
MCORE_INLINE bool | GetIsVisited () const |
AnimGraph * | GetAnimGraph () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
A connection between two nodes.