#include <MorphTargetStandard.h>
Inherits MCore::RefCounted.
 | 
| 
static DeformData *  | Create (size_t nodeIndex, uint32 numVerts) | 
|   | 
The structure which contains the deformation data for each node which is being touched by this morph target. 
 
◆ DeformData()
      
        
          | EMotionFX::MorphTargetStandard::DeformData::DeformData  | 
          ( | 
          size_t  | 
          nodeIndex,  | 
        
        
           | 
           | 
          uint32  | 
          numVerts  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
The constructor. 
- Parameters
 - 
  
    | nodeIndex | The node number on which the deformations should work.  | 
    | numVerts | The number of vertices modified by this deform.  | 
  
   
 
 
◆ ~DeformData()
      
        
          | EMotionFX::MorphTargetStandard::DeformData::~DeformData  | 
          ( | 
           | ) | 
           | 
        
      
 
The destructor. Automatically releases all allocated memory by this deform. 
 
 
◆ m_deltas
      
        
          | VertexDelta* EMotionFX::MorphTargetStandard::DeformData::m_deltas | 
        
      
 
 
◆ m_maxValue
      
        
          | float EMotionFX::MorphTargetStandard::DeformData::m_maxValue | 
        
      
 
The compression/decompression maximum value for the delta positions. 
 
 
◆ m_minValue
      
        
          | float EMotionFX::MorphTargetStandard::DeformData::m_minValue | 
        
      
 
The compression/decompression minimum value for the delta positions. 
 
 
◆ m_nodeIndex
      
        
          | size_t EMotionFX::MorphTargetStandard::DeformData::m_nodeIndex | 
        
      
 
The node which this data works on. 
 
 
◆ m_numVerts
      
        
          | uint32 EMotionFX::MorphTargetStandard::DeformData::m_numVerts | 
        
      
 
The number of vertices in the m_deltas and m_vertexNumbers arrays. 
 
 
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.h