#include <MorphTargetStandard.h>
Inherits MCore::RefCounted.
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static DeformData * | Create (size_t nodeIndex, uint32 numVerts) |
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The structure which contains the deformation data for each node which is being touched by this morph target.
◆ DeformData()
| EMotionFX::MorphTargetStandard::DeformData::DeformData |
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size_t |
nodeIndex, |
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uint32 |
numVerts |
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) |
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The constructor.
- Parameters
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| nodeIndex | The node number on which the deformations should work. |
| numVerts | The number of vertices modified by this deform. |
◆ ~DeformData()
| EMotionFX::MorphTargetStandard::DeformData::~DeformData |
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The destructor. Automatically releases all allocated memory by this deform.
◆ m_deltas
| VertexDelta* EMotionFX::MorphTargetStandard::DeformData::m_deltas |
◆ m_maxValue
| float EMotionFX::MorphTargetStandard::DeformData::m_maxValue |
The compression/decompression maximum value for the delta positions.
◆ m_minValue
| float EMotionFX::MorphTargetStandard::DeformData::m_minValue |
The compression/decompression minimum value for the delta positions.
◆ m_nodeIndex
| size_t EMotionFX::MorphTargetStandard::DeformData::m_nodeIndex |
The node which this data works on.
◆ m_numVerts
| uint32 EMotionFX::MorphTargetStandard::DeformData::m_numVerts |
The number of vertices in the m_deltas and m_vertexNumbers arrays.
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.h