Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::MorphTargetStandard::DeformData::VertexDelta Struct Reference

#include <MorphTargetStandard.h>

Public Attributes

MCore::Compressed16BitVector3 m_position
 
MCore::Compressed8BitVector3 m_normal
 
MCore::Compressed8BitVector3 m_tangent
 
MCore::Compressed8BitVector3 m_bitangent
 
uint32 m_vertexNr
 

Detailed Description

Relative (delta) vertex data offset values. This can be used in context of: "newVertex += vertexDelta * morphTargetWeight"

Member Data Documentation

◆ m_bitangent

MCore::Compressed8BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_bitangent

The first bitangent layer delta.

◆ m_normal

MCore::Compressed8BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_normal

The normal delta.

◆ m_position

MCore::Compressed16BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_position

The position delta.

◆ m_tangent

MCore::Compressed8BitVector3 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_tangent

The first tangent layer delta.

◆ m_vertexNr

uint32 EMotionFX::MorphTargetStandard::DeformData::VertexDelta::m_vertexNr

The vertex number inside the mesh to apply this to.


The documentation for this struct was generated from the following file: