Inherits EMotionFX::PoseData.
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void | Clear () |
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void | LinkToActorInstance (const ActorInstance *actorInstance) override |
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void | LinkToActor (const Actor *actor) override |
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void | Reset () override |
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void | CopyFrom (const PoseData *from) override |
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void | BlendNodeState (Physics::RagdollNodeState &nodeState, const Physics::RagdollNodeState &destNodeState, const Transform &jointTransform, const Transform &destJointTransform, float weight) |
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void | Blend (const Pose *destPose, float weight) override |
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void | Log () const |
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const AZStd::vector< Physics::RagdollNodeState > & | GetRagdollNodeStates () const |
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Physics::RagdollNodeState & | GetRagdollNodeState (size_t ragdollNodeIndex) |
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void | SetPose (Pose *pose) |
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PoseData & | operator= (const PoseData &from) |
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virtual void | DebugDraw (AzFramework::DebugDisplayRequests &debugDisplay, const AZ::Color &color) const |
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bool | IsUsed () const |
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void | SetIsUsed (bool isUsed) |
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static void | FastCopyNodeStates (AZStd::vector< Physics::RagdollNodeState > &to, const AZStd::vector< Physics::RagdollNodeState > &from) |
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static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
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Pose * | m_pose |
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bool | m_isUsed |
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◆ Blend()
void EMotionFX::PoseDataRagdoll::Blend |
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const Pose * | destPose, |
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float | weight ) |
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overridevirtual |
◆ CopyFrom()
void EMotionFX::PoseDataRagdoll::CopyFrom |
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const PoseData * | from | ) |
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overridevirtual |
◆ LinkToActor()
void EMotionFX::PoseDataRagdoll::LinkToActor |
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const Actor * | actor | ) |
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overridevirtual |
◆ LinkToActorInstance()
void EMotionFX::PoseDataRagdoll::LinkToActorInstance |
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const ActorInstance * | actorInstance | ) |
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overridevirtual |
◆ Reset()
void EMotionFX::PoseDataRagdoll::Reset |
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overridevirtual |
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.h