Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <DiskFile.h>
Inherits MCore::File.
Public Types | |
enum | { TYPE_ID = 0x0000001 } |
enum | EMode { READ = 0 , WRITE = 1 , READWRITE = 2 , READWRITECREATE = 3 , APPEND = 4 , READWRITEAPPEND = 5 } |
Public Member Functions | |
DiskFile () | |
virtual | ~DiskFile () |
uint32 | GetType () const override |
virtual bool | Open (const char *fileName, EMode mode) |
void | Close () override |
void | Flush () override |
bool | GetIsEOF () const override |
uint8 | GetNextByte () override |
size_t | GetPos () const override |
bool | WriteByte (uint8 value) override |
bool | Forward (size_t numBytes) override |
bool | Seek (size_t offset) override |
size_t | Write (const void *data, size_t length) override |
size_t | Read (void *data, size_t length) override |
bool | GetIsOpen () const override |
size_t | GetFileSize () const override |
EMode | GetFileMode () const |
const AZStd::string & | GetFileName () const |
Public Member Functions inherited from MCore::File | |
File () | |
virtual | ~File () |
Public Member Functions inherited from MCore::Stream | |
Stream () | |
virtual | ~Stream () |
virtual Stream & | operator<< (bool b) |
virtual Stream & | operator<< (char ch) |
virtual Stream & | operator<< (uint8 ch) |
virtual Stream & | operator<< (int16 number) |
virtual Stream & | operator<< (uint16 number) |
virtual Stream & | operator<< (int32 number) |
virtual Stream & | operator<< (uint32 number) |
virtual Stream & | operator<< (uint64 number) |
virtual Stream & | operator<< (int64 number) |
virtual Stream & | operator<< (float number) |
virtual Stream & | operator<< (double number) |
virtual Stream & | operator<< (AZStd::string &text) |
virtual Stream & | operator<< (const char *text) |
virtual Stream & | operator>> (bool &b) |
virtual Stream & | operator>> (char &ch) |
virtual Stream & | operator>> (uint8 &ch) |
virtual Stream & | operator>> (int16 &number) |
virtual Stream & | operator>> (uint16 &number) |
virtual Stream & | operator>> (int32 &number) |
virtual Stream & | operator>> (uint32 &number) |
virtual Stream & | operator>> (int64 &number) |
virtual Stream & | operator>> (uint64 &number) |
virtual Stream & | operator>> (float &number) |
virtual Stream & | operator>> (double &number) |
virtual Stream & | operator>> (AZStd::string &text) |
Protected Attributes | |
AZStd::string | m_fileName |
FILE * | m_file |
EMode | m_fileMode |
A standard file as we normally think of. In other words, a file stored on the harddisk or a CD or any other comparable medium. This is for binary files only. If you plan to read text files, please use the MCore::DiskTextFile class.
File opening modes. Do not use a combination of these modes. Just pick one.
MCore::DiskFile::DiskFile | ( | ) |
The constructor.
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virtual |
The destructor. Automatically closes the file.
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overridevirtual |
Close the file.
Implements MCore::File.
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overridevirtual |
Flush the file. All cached (not yet written) data will be forced to written when calling this method.
Implements MCore::File.
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overridevirtual |
Seek ahead a given number of bytes. This can be used to skip a given number of upcoming bytes in the file.
numBytes | The number of bytes to seek ahead. |
Implements MCore::File.
EMode MCore::DiskFile::GetFileMode | ( | ) | const |
Returns the mode the file has been opened with.
const AZStd::string& MCore::DiskFile::GetFileName | ( | ) | const |
Returns the name of the file as it has been opened.
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overridevirtual |
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overridevirtual |
Returns true if we reached the end of this file, otherwise false is returned.
Implements MCore::File.
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overridevirtual |
Check if the file has been opened already.
Implements MCore::File.
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overridevirtual |
Reads and returns the next byte/character in the file. So this will increase the position in the file with one.
Implements MCore::File.
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overridevirtual |
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overridevirtual |
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virtual |
Try to open the file, given a filename and open mode. The file is always opened in binary mode. If you want to load text files, use MCore::DiskTextFile.
fileName | The filename on disk. |
mode | The file open mode. See enum EMode for more information. Do NOT use a combination of these modes. |
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overridevirtual |
Read a given amount of data from the file.
data | The pointer where to store the read data. |
length | The size in bytes of the data to read. |
Implements MCore::File.
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overridevirtual |
Seek to a given byte position in the file, where 0 would be the beginning of the file. So we're talking about the absolute position in the file. After successfully executing this method the method GetPos will return the given offset.
offset | The offset in bytes (the position) in the file to seek to. |
Implements MCore::File.
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overridevirtual |
Writes a given amount of data to the file.
data | The pointer to the data to write. |
length | The size in bytes of the data to write. |
Implements MCore::File.
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overridevirtual |
Write a character or byte in the file.
value | The character or byte to write. |
Implements MCore::File.
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protected |
The file handle.
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protected |
The mode we opened the file with.
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protected |
The filename