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| SelectionItem (const uint32 actorInstanceID, const char *nodeName, const uint32 morphTargetID=MCORE_INVALIDINDEX32) |
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void | SetNodeName (const char *nodeName) |
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const char * | GetNodeName () const |
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const AZStd::string & | GetNodeNameString () const |
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EMotionFX::Node * | GetNode () const |
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uint32 | m_actorInstanceId |
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uint32 | m_nodeNameId |
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uint32 | m_morphTargetId |
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The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.h