Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LyShine::UiCanvasBuilderWorker Class Reference

Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.

Public Member Functions

void CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response)
 Asset Builder Callback Functions.
 
void ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const
 
void ShutDown () override
 AssetBuilderSDK::AssetBuilderCommandBus interface.
 
bool ProcessUiCanvasAndGetDependencies (AZ::IO::GenericStream &stream, AZStd::vector< AssetBuilderSDK::ProductDependency > &productDependencies, AssetBuilderSDK::ProductPathDependencySet &productPathDependencySet, UiSystemToolsInterface::CanvasAssetHandle *&canvasAsset, AZ::Entity *&sourceCanvasEntity, AZ::Entity &exportCanvasEntity) const
 

Static Public Member Functions

static AZ::Uuid GetUUID ()
 

The documentation for this class was generated from the following file: