Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SpriteBorderEditor Class Reference

Visual sprite editor used to configure slicing and sprite-sheet properties for a given sprite. More...

#include <SpriteBorderEditor.h>

Inherits QDialog.

Signals

void SelectedCellChanged (ISprite *sprite, AZ::u32 index=0)
 Signals when a new cell within the sprite-sheet has been selected.
 
void ResettingUi ()
 

Public Member Functions

 SpriteBorderEditor (const char *path, QWidget *parent=nullptr)
 
bool GetHasBeenInitializedProperly ()
 

Detailed Description

Visual sprite editor used to configure slicing and sprite-sheet properties for a given sprite.

Member Function Documentation

◆ ResettingUi

void SpriteBorderEditor::ResettingUi ( )
signal

Signals when the Sprite Editor UI is being reset.

See ResetUi.


The documentation for this class was generated from the following file: