Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Interface class that listeners need to implement to be notified of canvas actions. More...
#include <UiCanvasBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | OnAction (AZ::EntityId entityId, const LyShine::ActionName &actionName)=0 |
Called when the canvas sends an action to the listener. | |
virtual void | OnActionMultitouch ([[maybe_unused]] AZ::EntityId entityId, [[maybe_unused]] const LyShine::ActionName &actionName, [[maybe_unused]] const AZ::Vector2 &actionPosition, [[maybe_unused]] int multiTouchIndex) |
Called when the canvas sends an action to the listener (With bonus multitouch info) | |
virtual void | OnEnableStateChanged ([[maybe_unused]] AZ::EntityId entityId, [[maybe_unused]] bool state) |
Called when the canvas's enabled state changed. | |
Static Public Attributes | |
static const bool | EnableEventQueue = true |
Interface class that listeners need to implement to be notified of canvas actions.