Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This component serves as the bridge between UiCanvasBus and UiCanvasLuaBus. More...
#include <UiCanvasLuaBus.h>
Inherits UiCanvasLuaBus::Handler.
Public Member Functions | |
AZ::EntityId | FindElementById (LyShine::ElementId id) override |
AZ::EntityId | FindElementByName (const LyShine::NameType &name) override |
bool | GetEnabled () override |
void | SetEnabled (bool enabled) override |
void | BusConnect (AZ::EntityId entityId) |
Adds this object as a handler for UiCanvasLuaBus. | |
AZ::EntityId | LoadCanvas (const char *canvasFilename) |
Loads the canvas with the given filename. | |
void | UnloadCanvas (AZ::EntityId canvasEntityId) |
Unloads the canvas with the given canvas entity Id. | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
This component serves as the bridge between UiCanvasBus and UiCanvasLuaBus.