Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiCanvasLuaProxy Class Reference

This component serves as the bridge between UiCanvasBus and UiCanvasLuaBus. More...

#include <UiCanvasLuaBus.h>

Inherits UiCanvasLuaBus::Handler.

Public Member Functions

AZ::EntityId FindElementById (LyShine::ElementId id) override
 
AZ::EntityId FindElementByName (const LyShine::NameType &name) override
 
bool GetEnabled () override
 
void SetEnabled (bool enabled) override
 
void BusConnect (AZ::EntityId entityId)
 Adds this object as a handler for UiCanvasLuaBus.
 
AZ::EntityId LoadCanvas (const char *canvasFilename)
 Loads the canvas with the given filename.
 
void UnloadCanvas (AZ::EntityId canvasEntityId)
 Unloads the canvas with the given canvas entity Id.
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

This component serves as the bridge between UiCanvasBus and UiCanvasLuaBus.


The documentation for this class was generated from the following file: