Inherits AZ::EBusTraits.
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typedef std::vector< AZ::EntityId > | CanvasEntityList |
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virtual AZ::EntityId | CreateCanvas ()=0 |
| | Create a canvas.
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virtual AZ::EntityId | LoadCanvas (const AZStd::string &canvasPathname)=0 |
| | Load a canvas.
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virtual void | UnloadCanvas (AZ::EntityId canvasEntityId)=0 |
| | Unload a canvas.
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virtual AZ::EntityId | FindLoadedCanvasByPathName (const AZStd::string &canvasPathname, bool loadIfNotFound=false)=0 |
| | Find a canvas by path, optionally load the canvas if it was not found.
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virtual CanvasEntityList | GetLoadedCanvases ()=0 |
| | Get a list of canvases that are loaded in game, this is sorted by draw order.
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| virtual void | SetLocalUserIdInputFilterForAllCanvases (AzFramework::LocalUserId localUserId)=0 |
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◆ SetLocalUserIdInputFilterForAllCanvases()
| virtual void UiCanvasManagerInterface::SetLocalUserIdInputFilterForAllCanvases |
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AzFramework::LocalUserId |
localUserId | ) |
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pure virtual |
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiCanvasManagerBus.h