#include <UiEditorEntityContextBus.h>
Inherits AZ::EBusTraits.
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typedef AzFramework::EntityContextId | BusIdType |
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virtual AZ::SliceComponent * | GetUiRootSlice ()=0 |
| Retrieves the root slice for the UI entity context.
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virtual AZ::SliceComponent::SliceInstanceAddress | CloneEditorSliceInstance (AZ::SliceComponent::SliceInstanceAddress sourceInstance)=0 |
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virtual AzFramework::SliceInstantiationTicket | InstantiateEditorSlice (const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, AZ::Vector2 viewportPosition)=0 |
| Instantiates a UI slice.
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virtual AzFramework::SliceInstantiationTicket | InstantiateEditorSliceAtChildIndex (const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, AZ::Vector2 viewportPosition, int childIndex)=0 |
| Instantiates a UI slice at the specified child index.
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virtual void | RestoreSliceEntity (AZ::Entity *entity, const AZ::SliceComponent::EntityRestoreInfo &info)=0 |
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virtual void | QueueSliceReplacement (const char *targetPath, const AZStd::unordered_map< AZ::EntityId, AZ::EntityId > &selectedToAssetMap, const AZStd::unordered_set< AZ::EntityId > &entitiesToReplace, AZ::Entity *commonParent, AZ::Entity *insertBefore)=0 |
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virtual void | DeleteElements (AzToolsFramework::EntityIdList elements)=0 |
| Use an undoable command to delete the given entities.
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virtual bool | HasPendingRequests ()=0 |
| Query whether there are pending asynchronous requests waiting on the asset system.
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virtual bool | IsInstantiatingSlices ()=0 |
| Query whether there are slices being instantiated asynchronously.
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virtual void | DetachSliceEntities (const AzToolsFramework::EntityIdList &entities)=0 |
| Detaches entities from their current slice instance and adds them to root slice as loose entities.
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static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
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Bus for making requests to the UI Editor entity context. There is one UiEntityContext per UI canvas, if it is loaded in the editor then its context will be a UiEditorEntityContext.
◆ CloneEditorSliceInstance()
virtual AZ::SliceComponent::SliceInstanceAddress UiEditorEntityContextRequests::CloneEditorSliceInstance |
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AZ::SliceComponent::SliceInstanceAddress |
sourceInstance | ) |
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pure virtual |
Clones an existing slice instance in this UI entity context. New instance is immediately returned.
- Returns
- address of new slice instance. A null address will be returned if the source instance address is invalid.
◆ QueueSliceReplacement()
virtual void UiEditorEntityContextRequests::QueueSliceReplacement |
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const char * |
targetPath, |
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const AZStd::unordered_map< AZ::EntityId, AZ::EntityId > & |
selectedToAssetMap, |
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const AZStd::unordered_set< AZ::EntityId > & |
entitiesToReplace, |
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AZ::Entity * |
commonParent, |
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AZ::Entity * |
insertBefore |
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) |
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pure virtual |
Editor functionality to replace a set of entities with a new instance of a new slice asset. This is a deferred operation since the asset may not yet have been processed (i.e. new asset). Once the asset has been created, it will be loaded and instantiated.
- Parameters
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targetPath | path to the slice asset to be instanced in-place over the specified entities. |
selectedToAssetMap | relates selected (live) entity Ids to Ids in the slice asset for post-replace Id reference patching. |
entitiesToReplace | contains entity Ids to be replaced. |
◆ RestoreSliceEntity()
virtual void UiEditorEntityContextRequests::RestoreSliceEntity |
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AZ::Entity * |
entity, |
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const AZ::SliceComponent::EntityRestoreInfo & |
info |
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) |
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pure virtual |
Restores an entity back to a slice instance for undo/redo only. A valid EntityRestoreInfo must be provided, and is only extracted directly via SliceReference::GetEntityRestoreInfo().
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Editor/UiEditorEntityContextBus.h